mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
a bit
start work on vending machines, fix some playlist specific things, fixed a bug with <s5 playlist looting,
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@@ -2,6 +2,7 @@
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#include "AbilitySystemComponent.h"
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#include "reboot.h"
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#include "SoftObjectPtr.h"
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struct FGameplayEffectApplicationInfoHard
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{
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@@ -10,6 +11,13 @@ public:
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float Level;
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};
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struct FGameplayEffectApplicationInfo
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{
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TSoftObjectPtr<UClass> GameplayEffect; // 0x0000(0x0028) UNKNOWN PROPERTY: SoftClassProperty FortniteGame.GameplayEffectApplicationInfo.GameplayEffect
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float Level; // 0x0028(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
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};
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class UFortAbilitySet : public UObject
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{
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public:
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