mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a bit
start work on vending machines, fix some playlist specific things, fixed a bug with <s5 playlist looting,
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@@ -186,6 +186,7 @@
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<ClCompile Include="FortGameMode.cpp" />
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<ClCompile Include="FortGameModeAthena.cpp" />
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<ClCompile Include="FortGameModeZone.cpp" />
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<ClCompile Include="FortGameplayAbilityAthena_PeriodicItemGrant.cpp" />
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<ClCompile Include="FortGameStateAthena.cpp" />
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<ClCompile Include="FortInventory.cpp" />
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<ClCompile Include="FortInventory.h" />
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@@ -253,6 +254,8 @@
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<ClInclude Include="CurveTable.h" />
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<ClInclude Include="DataTable.h" />
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<ClInclude Include="DataTableFunctionLibrary.h" />
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<ClInclude Include="Delegate.h" />
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<ClInclude Include="DelegateBase.h" />
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<ClInclude Include="die.h" />
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<ClInclude Include="Engine.h" />
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<ClInclude Include="EngineTypes.h" />
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@@ -267,6 +270,7 @@
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<ClInclude Include="FortGameModeAthena.h" />
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<ClInclude Include="FortGameModePvPBase.h" />
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<ClInclude Include="FortGameModeZone.h" />
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<ClInclude Include="FortGameplayAbilityAthena_PeriodicItemGrant.h" />
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<ClInclude Include="FortGameStateAthena.h" />
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<ClInclude Include="FortInventoryInterface.h" />
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<ClInclude Include="FortItem.h" />
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@@ -282,6 +286,7 @@
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<ClInclude Include="FortPlayerPawnAthena.h" />
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<ClInclude Include="FortPlayerState.h" />
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<ClInclude Include="FortPlayerStateAthena.h" />
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<ClInclude Include="FortPlaylist.h" />
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<ClInclude Include="FortPlaysetItemDefinition.h" />
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<ClInclude Include="FortQuickBars.h" />
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<ClInclude Include="FortResourceItemDefinition.h" />
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@@ -351,6 +356,7 @@
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<ClInclude Include="World.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="DelegateSignatureImpl.inl" />
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<None Include="UnrealEngine.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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