start work on vending machines, fix some playlist specific things, fixed a bug with <s5 playlist looting,
This commit is contained in:
Milxnor
2023-04-08 19:05:06 -04:00
parent b194527e1b
commit 0d7b45cbbc
27 changed files with 734 additions and 35 deletions

View File

@@ -186,6 +186,7 @@
<ClCompile Include="FortGameMode.cpp" />
<ClCompile Include="FortGameModeAthena.cpp" />
<ClCompile Include="FortGameModeZone.cpp" />
<ClCompile Include="FortGameplayAbilityAthena_PeriodicItemGrant.cpp" />
<ClCompile Include="FortGameStateAthena.cpp" />
<ClCompile Include="FortInventory.cpp" />
<ClCompile Include="FortInventory.h" />
@@ -253,6 +254,8 @@
<ClInclude Include="CurveTable.h" />
<ClInclude Include="DataTable.h" />
<ClInclude Include="DataTableFunctionLibrary.h" />
<ClInclude Include="Delegate.h" />
<ClInclude Include="DelegateBase.h" />
<ClInclude Include="die.h" />
<ClInclude Include="Engine.h" />
<ClInclude Include="EngineTypes.h" />
@@ -267,6 +270,7 @@
<ClInclude Include="FortGameModeAthena.h" />
<ClInclude Include="FortGameModePvPBase.h" />
<ClInclude Include="FortGameModeZone.h" />
<ClInclude Include="FortGameplayAbilityAthena_PeriodicItemGrant.h" />
<ClInclude Include="FortGameStateAthena.h" />
<ClInclude Include="FortInventoryInterface.h" />
<ClInclude Include="FortItem.h" />
@@ -282,6 +286,7 @@
<ClInclude Include="FortPlayerPawnAthena.h" />
<ClInclude Include="FortPlayerState.h" />
<ClInclude Include="FortPlayerStateAthena.h" />
<ClInclude Include="FortPlaylist.h" />
<ClInclude Include="FortPlaysetItemDefinition.h" />
<ClInclude Include="FortQuickBars.h" />
<ClInclude Include="FortResourceItemDefinition.h" />
@@ -351,6 +356,7 @@
<ClInclude Include="World.h" />
</ItemGroup>
<ItemGroup>
<None Include="DelegateSignatureImpl.inl" />
<None Include="UnrealEngine.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />