start work on vending machines, fix some playlist specific things, fixed a bug with <s5 playlist looting,
This commit is contained in:
Milxnor
2023-04-08 19:05:06 -04:00
parent b194527e1b
commit 0d7b45cbbc
27 changed files with 734 additions and 35 deletions

View File

@@ -5,6 +5,7 @@
#include "Object.h"
#include "reboot.h"
#include "GameplayStatics.h"
#include "FortPlaylist.h"
struct Event
{
@@ -256,12 +257,12 @@ static inline std::vector<Event> Events =
)
};
static inline UObject* GetEventPlaylist()
static inline UFortPlaylist* GetEventPlaylist()
{
for (auto& CurrentEvent : Events)
{
if (CurrentEvent.Version == Fortnite_Version)
return FindObject(CurrentEvent.PlaylistName, nullptr, ANY_PACKAGE);
return FindObject<UFortPlaylist>(CurrentEvent.PlaylistName, nullptr, ANY_PACKAGE);
}
return nullptr;