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https://github.com/Milxnor/Project-Reboot-3.0.git
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a bit
add experimental lategame, removed some unnecessary logs
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@@ -37,6 +37,12 @@ FTransform AActor::GetTransform()
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return Ret;
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}
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void AActor::SetNetDormancy(ENetDormancy Dormancy)
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{
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static auto SetNetDormancyFn = FindObject<UFunction>("/Script/Engine.Actor.SetNetDormancy");
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this->ProcessEvent(SetNetDormancyFn, &Dormancy);
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}
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AActor* AActor::GetOwner()
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{
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static auto GetOwnerFunction = FindObject<UFunction>("/Script/Engine.Actor.GetOwner");
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