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a bit
add experimental lategame, removed some unnecessary logs
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@@ -14,7 +14,7 @@ void AFortPlayerPawnAthena::OnCapsuleBeginOverlapHook(UObject* Context, FFrame*
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bool bFromSweep;
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auto SweepResultPtr = (FHitResult*)std::realloc(0, FHitResult::GetStructSize());
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LOG_INFO(LogDev, "OnCapsuleBeginOverlapHook!");
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// LOG_INFO(LogDev, "OnCapsuleBeginOverlapHook!");
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Stack->StepCompiledIn(&OverlappedComp);
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Stack->StepCompiledIn(&OtherActor);
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