can sopmeone test the fishing on s17

This commit is contained in:
Milxnor
2023-03-24 22:05:45 -04:00
parent 907650ef85
commit 129e9ab0d2
3 changed files with 122 additions and 0 deletions

View File

@@ -2,6 +2,7 @@
#include "ScriptInterface.h" #include "ScriptInterface.h"
#include "FortPickup.h" #include "FortPickup.h"
#include "FortLootPackage.h" #include "FortLootPackage.h"
#include "AbilitySystemComponent.h"
UFortResourceItemDefinition* UFortKismetLibrary::K2_GetResourceItemDefinition(EFortResourceType ResourceType) UFortResourceItemDefinition* UFortKismetLibrary::K2_GetResourceItemDefinition(EFortResourceType ResourceType)
{ {
@@ -65,6 +66,64 @@ void UFortKismetLibrary::ApplyCharacterCosmetics(UObject* WorldContextObject, co
} }
} }
void UFortKismetLibrary::SpawnItemVariantPickupInWorldHook(UObject* Context, FFrame& Stack, void* Ret)
{
UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
PadHexB0 Params; // = *Alloc<FSpawnItemVariantParams>(FSpawnItemVariantParams::GetStructSize());
Stack.StepCompiledIn(&WorldContextObject);
Stack.StepCompiledIn(&Params);
LOG_INFO(LogDev, __FUNCTION__);
auto ParamsPtr = (FSpawnItemVariantParams*)&Params;
auto ItemDefinition = ParamsPtr->GetWorldItemDefinition();
LOG_INFO(LogDev, "ItemDefinition: {}", ItemDefinition ? ItemDefinition->GetFullName() : "InvalidObject");
if (!ItemDefinition)
return SpawnItemVariantPickupInWorldOriginal(Context, Stack, Ret);
auto& Position = ParamsPtr->GetPosition();
LOG_INFO(LogDev, "{} {} {}", Position.X, Position.Y, Position.Z);
auto Pickup = AFortPickup::SpawnPickup(ItemDefinition, Position, ParamsPtr->GetNumberToSpawn(), ParamsPtr->GetSourceType(), ParamsPtr->GetSource());
return SpawnItemVariantPickupInWorldOriginal(Context, Stack, Ret);
}
bool UFortKismetLibrary::SpawnInstancedPickupInWorldHook(UObject* Context, FFrame& Stack, bool* Ret)
{
UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
UFortWorldItemDefinition* ItemDefinition; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumberToSpawn; // 0x10(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FVector Position; // 0x14(0xC)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FVector Direction; // 0x20(0xC)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OverrideMaxStackCount; // 0x2C(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bToss; // 0x30(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRandomRotation; // 0x31(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bBlockedFromAutoPickup;
LOG_INFO(LogDev, __FUNCTION__);
Stack.StepCompiledIn(&WorldContextObject);
Stack.StepCompiledIn(&ItemDefinition);
Stack.StepCompiledIn(&NumberToSpawn);
Stack.StepCompiledIn(&Position);
Stack.StepCompiledIn(&Direction);
Stack.StepCompiledIn(&OverrideMaxStackCount);
Stack.StepCompiledIn(&bToss);
Stack.StepCompiledIn(&bRandomRotation);
Stack.StepCompiledIn(&bBlockedFromAutoPickup);
auto Pickup = AFortPickup::SpawnPickup(ItemDefinition, Position, NumberToSpawn);
*Ret = Pickup;
return *Ret;
}
void UFortKismetLibrary::K2_SpawnPickupInWorldWithLootTierHook(UObject* Context, FFrame& Stack, void* Ret) void UFortKismetLibrary::K2_SpawnPickupInWorldWithLootTierHook(UObject* Context, FFrame& Stack, void* Ret)
{ {
LOG_INFO(LogDev, __FUNCTION__); LOG_INFO(LogDev, __FUNCTION__);

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@@ -9,6 +9,61 @@
using UFortInventoryOwnerInterface = UObject; using UFortInventoryOwnerInterface = UObject;
struct FSpawnItemVariantParams
{
static UStruct* GetStruct()
{
static auto SpawnItemVariantsParamsStruct = FindObject<UStruct>("/Script/FortniteGame.SpawnItemVariantParams");
return SpawnItemVariantsParamsStruct;
}
static int GetStructSize()
{
static auto StructSize = GetStruct()->GetPropertiesSize();
return StructSize;
}
UFortWorldItemDefinition*& GetWorldItemDefinition()
{
static auto WorldItemDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.SpawnItemVariantParams", "WorldItemDefinition");
return *(UFortWorldItemDefinition**)(__int64(this) + WorldItemDefinitionOffset);
}
int& GetNumberToSpawn()
{
static auto NumberToSpawnOffset = FindOffsetStruct("/Script/FortniteGame.SpawnItemVariantParams", "NumberToSpawn");
return *(int*)(__int64(this) + NumberToSpawnOffset);
}
EFortPickupSourceTypeFlag& GetSourceType()
{
static auto SourceTypeOffset = FindOffsetStruct("/Script/FortniteGame.SpawnItemVariantParams", "SourceType");
return *(EFortPickupSourceTypeFlag*)(__int64(this) + SourceTypeOffset);
}
EFortPickupSpawnSource& GetSource()
{
static auto SourceOffset = FindOffsetStruct("/Script/FortniteGame.SpawnItemVariantParams", "Source");
return *(EFortPickupSpawnSource*)(__int64(this) + SourceOffset);
}
FVector& GetDirection()
{
static auto DirectionOffset = FindOffsetStruct("/Script/FortniteGame.SpawnItemVariantParams", "Direction");
return *(FVector*)(__int64(this) + DirectionOffset);
}
FVector& GetPosition()
{
static auto PositionOffset = FindOffsetStruct("/Script/FortniteGame.SpawnItemVariantParams", "Position");
if (PositionOffset == -1)
PositionOffset = 0x2C; // wtf
return *(FVector*)(__int64(this) + PositionOffset);
}
};
class UFortKismetLibrary : public UObject class UFortKismetLibrary : public UObject
{ {
public: public:
@@ -22,10 +77,14 @@ public:
static inline AFortPickup* (*K2_SpawnPickupInWorldWithClassOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret); static inline AFortPickup* (*K2_SpawnPickupInWorldWithClassOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret);
static inline void (*CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal)(UObject* Context, FFrame& Stack, void* Ret); static inline void (*CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*K2_SpawnPickupInWorldWithLootTierOriginal)(UObject* Context, FFrame& Stack, void* Ret); static inline void (*K2_SpawnPickupInWorldWithLootTierOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline bool (*SpawnInstancedPickupInWorldOriginal)(UObject* Context, FFrame& Stack, bool* Ret);
static inline void (*SpawnItemVariantPickupInWorldOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static UFortResourceItemDefinition* K2_GetResourceItemDefinition(EFortResourceType ResourceType); static UFortResourceItemDefinition* K2_GetResourceItemDefinition(EFortResourceType ResourceType);
static void ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray<UObject*>& CharacterParts, UObject* PlayerState, bool* bSuccess); static void ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray<UObject*>& CharacterParts, UObject* PlayerState, bool* bSuccess);
static void SpawnItemVariantPickupInWorldHook(UObject* Context, FFrame& Stack, void* Ret);
static bool SpawnInstancedPickupInWorldHook(UObject* Context, FFrame& Stack, bool* Ret);
static void K2_SpawnPickupInWorldWithLootTierHook(UObject* Context, FFrame& Stack, void* Ret); static void K2_SpawnPickupInWorldWithLootTierHook(UObject* Context, FFrame& Stack, void* Ret);
static void CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHook(UObject* Context, FFrame& Stack, void* Ret); static void CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHook(UObject* Context, FFrame& Stack, void* Ret);
static void GiveItemToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret); static void GiveItemToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret);

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@@ -261,6 +261,10 @@ DWORD WINAPI Main(LPVOID)
UFortKismetLibrary::PickLootDropsHook, (PVOID*)&UFortKismetLibrary::PickLootDropsOriginal, false, true); UFortKismetLibrary::PickLootDropsHook, (PVOID*)&UFortKismetLibrary::PickLootDropsOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.CreateTossAmmoPickupForWeaponItemDefinitionAtLocation"), Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.CreateTossAmmoPickupForWeaponItemDefinitionAtLocation"),
UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHook, (PVOID*)&UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal, false, true); UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHook, (PVOID*)&UFortKismetLibrary::CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.SpawnInstancedPickupInWorld"),
UFortKismetLibrary::SpawnInstancedPickupInWorldHook, (PVOID*)&UFortKismetLibrary::SpawnInstancedPickupInWorldOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.SpawnItemVariantPickupInWorld"),
UFortKismetLibrary::SpawnItemVariantPickupInWorldHook, (PVOID*)&UFortKismetLibrary::SpawnItemVariantPickupInWorldOriginal, false, true);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.DropSpecificItem"), Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerController.DropSpecificItem"),
AFortPlayerController::DropSpecificItemHook, (PVOID*)&AFortPlayerController::DropSpecificItemOriginal, false, true); AFortPlayerController::DropSpecificItemHook, (PVOID*)&AFortPlayerController::DropSpecificItemOriginal, false, true);