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Rotated 90° chest loot stuck in wall fix
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@@ -114,6 +114,15 @@ FVector AActor::GetActorRightVector()
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return ret;
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}
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FVector AActor::GetActorUpVector()
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{
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static auto GetActorUpVectorFn = FindObject<UFunction>("/Script/Engine.Actor.GetActorUpVector");
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FVector ret;
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this->ProcessEvent(GetActorUpVectorFn, &ret);
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return ret;
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}
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FRotator AActor::GetActorRotation()
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{
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static auto K2_GetActorRotationFn = FindObject<UFunction>(L"/Script/Engine.Actor.K2_GetActorRotation");
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