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Rotated 90° chest loot stuck in wall fix
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@@ -28,6 +28,7 @@ public:
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struct FVector GetActorScale3D();
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struct FVector GetActorLocation();
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struct FVector GetActorRightVector();
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struct FVector GetActorUpVector();
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void K2_DestroyActor();
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class UActorComponent* GetComponentByClass(class UClass* ComponentClass);
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float GetDistanceTo(AActor* OtherActor);
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