code consistency, added 2.2, added cheat op and deop, proper loot tiers according to playlist, improved performance
This commit is contained in:
Milxnor
2023-05-21 21:10:26 -04:00
parent 245b177370
commit 143c22918f
29 changed files with 776 additions and 281 deletions

View File

@@ -13,11 +13,7 @@ bool ABuildingContainer::SpawnLoot(AFortPawn* Pawn)
auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
static auto LootSpawnLocationOffset = this->GetOffset("LootSpawnLocation_Athena");
auto LSL = this->Get<FVector>(LootSpawnLocationOffset);
FVector LocationToSpawnLoot = this->GetActorLocation() + this->GetActorForwardVector() * LSL.X + this->GetActorRightVector() * LSL.Y + this->GetActorUpVector() * LSL.Z;
FVector LocationToSpawnLoot = this->GetActorLocation() + this->GetActorForwardVector() * this->GetLootSpawnLocation_Athena().X + this->GetActorRightVector() * this->GetLootSpawnLocation_Athena().Y + this->GetActorUpVector() * this->GetLootSpawnLocation_Athena().Z;
static auto SearchLootTierGroupOffset = this->GetOffset("SearchLootTierGroup");
auto RedirectedLootTier = GameMode->RedirectLootTier(this->Get<FName>(SearchLootTierGroupOffset));