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https://github.com/Milxnor/Project-Reboot-3.0.git
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add 2.2
code consistency, added 2.2, added cheat op and deop, proper loot tiers according to playlist, improved performance
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@@ -20,6 +20,12 @@ public:
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return this->ReadBitfieldValue(bAlreadySearchedOffset, bAlreadySearchedFieldMask);
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}
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FVector& GetLootSpawnLocation_Athena()
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{
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static auto LootSpawnLocation_AthenaOffset = this->GetOffset("LootSpawnLocation_Athena");
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return this->Get<FVector>(LootSpawnLocation_AthenaOffset);
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}
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void SetAlreadySearched(bool bNewValue, bool bOnRep = true)
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{
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static auto bAlreadySearchedOffset = this->GetOffset("bAlreadySearched");
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