mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
add 2.2
code consistency, added 2.2, added cheat op and deop, proper loot tiers according to playlist, improved performance
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@@ -1,13 +1,31 @@
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#pragma once
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#include "reboot.h"
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#include "FortAthenaAIBotCharacterCustomization.h"
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class UFortAthenaAIBotCustomizationData : public UObject // UPrimaryDataAsset
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{
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public:
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UFortAthenaAIBotCharacterCustomization*& GetCharacterCustomization()
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{
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static auto CharacterCustomizationOffset = GetOffset("CharacterCustomization");
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return Get<UFortAthenaAIBotCharacterCustomization*>(CharacterCustomizationOffset);
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}
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/* static void ApplyOverrideCharacterCustomizationHook(UFortAthenaAIBotCustomizationData* InBotData, AFortPlayerPawn* NewBot, __int64 idk)
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{
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LOG_INFO(LogDev, "ApplyOverrideCharacterCustomizationHook!");
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auto CharacterCustomization = InBotData->GetCharacterCustomization();
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NewBot->GetCosmeticLoadout()->GetCharacter() = CharacterCustomization->GetCustomizationLoadout()->GetCharacter();
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NewBot->Get<bool>(0x1B30) = true; // idk this is like a initialize check
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} */
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaAIBotCustomizationData");
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static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaAIBotCustomizationData");
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return Class;
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}
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};
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