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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
add 2.2
code consistency, added 2.2, added cheat op and deop, proper loot tiers according to playlist, improved performance
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19
Project Reboot 3.0/FortDagwoodVehicle.h
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19
Project Reboot 3.0/FortDagwoodVehicle.h
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#pragma once
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#include "FortAthenaVehicle.h"
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class AFortDagwoodVehicle : public AFortAthenaVehicle // AFortAthenaSKMotorVehicle
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{
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public:
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void SetFuel(float NewFuel)
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{
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static auto SetFuelFn = FindObject<UFunction>(L"/Script/ValetRuntime.FortDagwoodVehicle.SetFuel");
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this->ProcessEvent(SetFuelFn, &NewFuel);
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>(L"/Script/ValetRuntime.FortDagwoodVehicle");
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return Class;
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}
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};
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