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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
add 2.2
code consistency, added 2.2, added cheat op and deop, proper loot tiers according to playlist, improved performance
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@@ -137,7 +137,7 @@ public:
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bool IsResurrectionEnabled(AFortPlayerPawn* PlayerPawn)
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{
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static auto IsResurrectionEnabledFn = FindObject<UFunction>("/Script/FortniteGame.FortGameStateAthena.IsResurrectionEnabled");
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static auto IsResurrectionEnabledFn = FindObject<UFunction>(L"/Script/FortniteGame.FortGameStateAthena.IsResurrectionEnabled");
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struct { AFortPlayerPawn* PlayerPawn; bool Ret; } Params{PlayerPawn};
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this->ProcessEvent(IsResurrectionEnabledFn, &Params);
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return Params.Ret;
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@@ -154,7 +154,7 @@ public:
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UFortPlaylist*& GetCurrentPlaylist();
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TScriptInterface<UFortSafeZoneInterface> GetSafeZoneInterface();
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// void AddPlayerStateToGameMemberInfo(class AFortPlayerStateAthena* PlayerState);
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void AddPlayerStateToGameMemberInfo(class AFortPlayerStateAthena* PlayerState);
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int GetAircraftIndex(AFortPlayerState* PlayerState);
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bool IsRespawningAllowed(AFortPlayerState* PlayerState); // actually in zone
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