code consistency, added 2.2, added cheat op and deop, proper loot tiers according to playlist, improved performance
This commit is contained in:
Milxnor
2023-05-21 21:10:26 -04:00
parent 245b177370
commit 143c22918f
29 changed files with 776 additions and 281 deletions

View File

@@ -169,7 +169,7 @@ FFortLootTierData* PickLootTierData(const std::vector<UDataTable*>& LTDTables, F
// if (fabs(LootTier) <= 0.0000000099999999)
// return 0;
int Multiplier = 1; // LootTier == -1 ? 1 : 1 LootTier // Idk i think we need to fill out the code above for this to work properly
int Multiplier = LootTier == -1 ? 1 : LootTier; // Idk i think we need to fill out the code above for this to work properly maybe
LOOTING_MAP_TYPE<FName, FFortLootTierData*> TierGroupLTDs;