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https://github.com/Milxnor/Project-Reboot-3.0.git
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add 2.2
code consistency, added 2.2, added cheat op and deop, proper loot tiers according to playlist, improved performance
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@@ -169,7 +169,7 @@ FFortLootTierData* PickLootTierData(const std::vector<UDataTable*>& LTDTables, F
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// if (fabs(LootTier) <= 0.0000000099999999)
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// return 0;
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int Multiplier = 1; // LootTier == -1 ? 1 : 1 LootTier // Idk i think we need to fill out the code above for this to work properly
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int Multiplier = LootTier == -1 ? 1 : LootTier; // Idk i think we need to fill out the code above for this to work properly maybe
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LOOTING_MAP_TYPE<FName, FFortLootTierData*> TierGroupLTDs;
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