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https://github.com/Milxnor/Project-Reboot-3.0.git
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add 2.2
code consistency, added 2.2, added cheat op and deop, proper loot tiers according to playlist, improved performance
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@@ -2,6 +2,12 @@
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#include "reboot.h"
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FString& APlayerState::GetSavedNetworkAddress()
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{
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static auto SavedNetworkAddressOffset = GetOffset("SavedNetworkAddress");
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return Get<FString>(SavedNetworkAddressOffset);
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}
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FString APlayerState::GetPlayerName()
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{
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static auto GetPlayerNameFn = FindObject<UFunction>("/Script/Engine.PlayerState.GetPlayerName");
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