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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a lot
fix a bug with restarting, clean up some stuff, fix a playlist specific bug, add hold pickup to swap, fix shadow stones and stuff spawn height, code consistency, fix bugs with dropping
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@@ -100,6 +100,7 @@ public:
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std::pair<std::vector<UFortItem*>, std::vector<UFortItem*>> AddItem(FFortItemEntry* ItemEntry, bool* bShouldUpdate, bool bShowItemToast = false, int OverrideCount = -1);
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std::pair<std::vector<UFortItem*>, std::vector<UFortItem*>> AddItem(UFortItemDefinition* ItemDefinition, bool* bShouldUpdate, int Count = 1, int LoadedAmmo = -1, bool bShowItemToast = false);
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bool RemoveItem(const FGuid& ItemGuid, bool* bShouldUpdate, int Count, bool bForceRemoval = false);
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void SwapItem(const FGuid& ItemGuid, FFortItemEntry* NewItemEntry, int OverrideNewCount = -1, std::pair<FFortItemEntry*, FFortItemEntry*>* outEntries = nullptr);
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void ModifyCount(UFortItem* ItemInstance, int New, bool bRemove = false, std::pair<FFortItemEntry*, FFortItemEntry*>* outEntries = nullptr, bool bUpdate = true, bool bShowItemToast = false);
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UFortItem* GetPickaxeInstance();
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