Reboot Living up to its name

almost finish rebooting (im going insane), performance, increase llama spawn radius, remove auto restart for a little bit
This commit is contained in:
Milxnor
2023-05-13 19:46:50 -04:00
parent 2335ad43a3
commit 1da6822119
31 changed files with 684 additions and 64 deletions

View File

@@ -1,2 +1,49 @@
#pragma once
#include "BuildingGameplayActor.h"
#include "OnlineReplStructs.h"
#include "WeakObjectPtr.h"
class ABuildingGameplayActorSpawnMachine : public ABuildingGameplayActor
{
public:
TArray<FUniqueNetIdRepl>& GetPlayerIdsForResurrection()
{
static auto PlayerIdsForResurrectionOffset = GetOffset("PlayerIdsForResurrection");
return Get<TArray<FUniqueNetIdRepl>>(PlayerIdsForResurrectionOffset);
}
AActor*& GetResurrectLocation() // actually AFortPlayerStart
{
static auto ResurrectLocationOffset = GetOffset("ResurrectLocation");
return Get<AActor*>(ResurrectLocationOffset);
}
uint8& GetActiveTeam()
{
static auto ActiveTeamOffset = GetOffset("ActiveTeam");
return Get<uint8>(ActiveTeamOffset);
}
uint8& GetSquadId()
{
static auto SquadIdOffset = GetOffset("SquadId");
return Get<uint8>(SquadIdOffset);
}
TWeakObjectPtr<class AFortPlayerControllerAthena> GetInstigatorPC()
{
static auto InstigatorPCOffset = GetOffset("InstigatorPC");
return Get<TWeakObjectPtr<class AFortPlayerControllerAthena>>(InstigatorPCOffset);
}
void FinishResurrection(int SquadId);
static void RebootingDelegateHook(ABuildingGameplayActorSpawnMachine* SpawnMachine);
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.BuildingGameplayActorSpawnMachine");
return Class;
}
};