mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
Reboot Living up to its name
almost finish rebooting (im going insane), performance, increase llama spawn radius, remove auto restart for a little bit
This commit is contained in:
@@ -1,2 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include "BuildingGameplayActor.h"
|
||||
#include "OnlineReplStructs.h"
|
||||
#include "WeakObjectPtr.h"
|
||||
|
||||
class ABuildingGameplayActorSpawnMachine : public ABuildingGameplayActor
|
||||
{
|
||||
public:
|
||||
TArray<FUniqueNetIdRepl>& GetPlayerIdsForResurrection()
|
||||
{
|
||||
static auto PlayerIdsForResurrectionOffset = GetOffset("PlayerIdsForResurrection");
|
||||
return Get<TArray<FUniqueNetIdRepl>>(PlayerIdsForResurrectionOffset);
|
||||
}
|
||||
|
||||
AActor*& GetResurrectLocation() // actually AFortPlayerStart
|
||||
{
|
||||
static auto ResurrectLocationOffset = GetOffset("ResurrectLocation");
|
||||
return Get<AActor*>(ResurrectLocationOffset);
|
||||
}
|
||||
|
||||
uint8& GetActiveTeam()
|
||||
{
|
||||
static auto ActiveTeamOffset = GetOffset("ActiveTeam");
|
||||
return Get<uint8>(ActiveTeamOffset);
|
||||
}
|
||||
|
||||
uint8& GetSquadId()
|
||||
{
|
||||
static auto SquadIdOffset = GetOffset("SquadId");
|
||||
return Get<uint8>(SquadIdOffset);
|
||||
}
|
||||
|
||||
TWeakObjectPtr<class AFortPlayerControllerAthena> GetInstigatorPC()
|
||||
{
|
||||
static auto InstigatorPCOffset = GetOffset("InstigatorPC");
|
||||
return Get<TWeakObjectPtr<class AFortPlayerControllerAthena>>(InstigatorPCOffset);
|
||||
}
|
||||
|
||||
void FinishResurrection(int SquadId);
|
||||
|
||||
static void RebootingDelegateHook(ABuildingGameplayActorSpawnMachine* SpawnMachine);
|
||||
|
||||
static UClass* StaticClass()
|
||||
{
|
||||
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.BuildingGameplayActorSpawnMachine");
|
||||
return Class;
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user