Reboot Living up to its name

almost finish rebooting (im going insane), performance, increase llama spawn radius, remove auto restart for a little bit
This commit is contained in:
Milxnor
2023-05-13 19:46:50 -04:00
parent 2335ad43a3
commit 1da6822119
31 changed files with 684 additions and 64 deletions

View File

@@ -0,0 +1,35 @@
#include "FortGameSessionDedicatedAthena.h"
#include "GameplayStatics.h"
#include "FortPlayerStateAthena.h"
#include "FortPlayerControllerAthena.h"
#include "OnlineReplStructs.h"
uint8 AFortGameSessionDedicatedAthena::GetSquadIdForCurrentPlayerHook(AFortGameSessionDedicatedAthena* GameSessionDedicated, __int64 UniqueId)
{
LOG_INFO(LogDev, "GetSquadIdForCurrentPlayerHook!");
TArray<AActor*> CONTRTOLLERS = UGameplayStatics::GetAllActorsOfClass(GetWorld(), AFortPlayerControllerAthena::StaticClass());
for (int i = 0; i < CONTRTOLLERS.Num(); i++)
{
auto Controller = (AFortPlayerControllerAthena*)CONTRTOLLERS.at(i);
auto PlayerState = Cast<AFortPlayerStateAthena>(Controller->GetPlayerState());
if (!PlayerState)
continue;
static auto UniqueIdOffset = PlayerState->GetOffset("UniqueId");
if (PlayerState->GetPtr<FUniqueNetIdRepl>(UniqueIdOffset)->IsIdentical((FUniqueNetIdRepl*)&UniqueId))
{
return PlayerState->GetTeamIndex() - 3;
}
}
CONTRTOLLERS.Free();
LOG_INFO(LogDev, "Failed to find SquadId!");
return 0;
}