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https://github.com/Milxnor/Project-Reboot-3.0.git
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Reboot Living up to its name
almost finish rebooting (im going insane), performance, increase llama spawn radius, remove auto restart for a little bit
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@@ -8,6 +8,7 @@
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#include "hooking.h"
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#include "FortAthenaMutator_GiveItemsAtGamePhaseStep.h"
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#include "DataTableFunctionLibrary.h"
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#include "AthenaResurrectionComponent.h"
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#include "FortAthenaMutator_InventoryOverride.h"
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void AFortPlayerControllerAthena::StartGhostModeHook(UObject* Context, FFrame* Stack, void* Ret)
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@@ -480,7 +481,7 @@ void AFortPlayerControllerAthena::ServerReadyToStartMatchHook(AFortPlayerControl
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{
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auto& QuickBars = PlayerController->Get<AActor*>(QuickBarsOffset);
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LOG_INFO(LogDev, "QuickBarsOld: {}", __int64(QuickBars));
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// LOG_INFO(LogDev, "QuickBarsOld: {}", __int64(QuickBars));
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if (QuickBars)
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return ServerReadyToStartMatchOriginal(PlayerController);
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@@ -489,7 +490,7 @@ void AFortPlayerControllerAthena::ServerReadyToStartMatchHook(AFortPlayerControl
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QuickBars = GetWorld()->SpawnActor<AActor>(FortQuickBarsClass);
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LOG_INFO(LogDev, "QuickBarsNew: {}", __int64(QuickBars));
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// LOG_INFO(LogDev, "QuickBarsNew: {}", __int64(QuickBars));
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if (!QuickBars)
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return ServerReadyToStartMatchOriginal(PlayerController);
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