Reboot Living up to its name

almost finish rebooting (im going insane), performance, increase llama spawn radius, remove auto restart for a little bit
This commit is contained in:
Milxnor
2023-05-13 19:46:50 -04:00
parent 2335ad43a3
commit 1da6822119
31 changed files with 684 additions and 64 deletions

View File

@@ -180,6 +180,7 @@
<ClCompile Include="BuildingActor.cpp" />
<ClCompile Include="BuildingContainer.cpp" />
<ClCompile Include="BuildingFoundation.cpp" />
<ClCompile Include="BuildingGameplayActorSpawnMachine.cpp" />
<ClCompile Include="BuildingSMActor.cpp" />
<ClCompile Include="BuildingStructuralSupportSystem.cpp" />
<ClCompile Include="BuildingTrap.cpp" />
@@ -207,6 +208,7 @@
<ClCompile Include="FortGameModeAthena.cpp" />
<ClCompile Include="FortGameModeZone.cpp" />
<ClCompile Include="FortGameplayAbilityAthena_PeriodicItemGrant.cpp" />
<ClCompile Include="FortGameSessionDedicatedAthena.cpp" />
<ClCompile Include="FortGameStateAthena.cpp" />
<ClCompile Include="FortInventory.cpp" />
<ClCompile Include="FortInventory.h" />
@@ -223,6 +225,7 @@
<ClCompile Include="FortPlayerControllerAthena.cpp" />
<ClCompile Include="FortPlayerPawn.cpp" />
<ClCompile Include="FortPlayerPawnAthena.cpp" />
<ClCompile Include="FortPlayerState.cpp" />
<ClCompile Include="FortPlayerStateAthena.cpp" />
<ClCompile Include="FortPlaysetItemDefinition.cpp" />
<ClCompile Include="FortSafeZoneIndicator.cpp" />
@@ -272,6 +275,7 @@
<ClInclude Include="AthenaBarrierObjective.h" />
<ClInclude Include="AthenaBigBaseWall.h" />
<ClInclude Include="AthenaMarkerComponent.h" />
<ClInclude Include="AthenaResurrectionComponent.h" />
<ClInclude Include="AttributeSet.h" />
<ClInclude Include="BGA.h" />
<ClInclude Include="BinaryHeap.h" />
@@ -333,6 +337,7 @@
<ClInclude Include="FortGameModePvPBase.h" />
<ClInclude Include="FortGameModeZone.h" />
<ClInclude Include="FortGameplayAbilityAthena_PeriodicItemGrant.h" />
<ClInclude Include="FortGameSessionDedicatedAthena.h" />
<ClInclude Include="FortGameStateAthena.h" />
<ClInclude Include="FortInventoryInterface.h" />
<ClInclude Include="FortItem.h" />