mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-14 03:02:22 +01:00
Reboot Living up to its name
almost finish rebooting (im going insane), performance, increase llama spawn radius, remove auto restart for a little bit
This commit is contained in:
@@ -180,6 +180,7 @@
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<ClCompile Include="BuildingActor.cpp" />
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<ClCompile Include="BuildingContainer.cpp" />
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<ClCompile Include="BuildingFoundation.cpp" />
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<ClCompile Include="BuildingGameplayActorSpawnMachine.cpp" />
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<ClCompile Include="BuildingSMActor.cpp" />
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<ClCompile Include="BuildingStructuralSupportSystem.cpp" />
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<ClCompile Include="BuildingTrap.cpp" />
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@@ -207,6 +208,7 @@
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<ClCompile Include="FortGameModeAthena.cpp" />
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<ClCompile Include="FortGameModeZone.cpp" />
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<ClCompile Include="FortGameplayAbilityAthena_PeriodicItemGrant.cpp" />
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<ClCompile Include="FortGameSessionDedicatedAthena.cpp" />
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<ClCompile Include="FortGameStateAthena.cpp" />
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<ClCompile Include="FortInventory.cpp" />
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<ClCompile Include="FortInventory.h" />
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@@ -223,6 +225,7 @@
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<ClCompile Include="FortPlayerControllerAthena.cpp" />
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<ClCompile Include="FortPlayerPawn.cpp" />
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<ClCompile Include="FortPlayerPawnAthena.cpp" />
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<ClCompile Include="FortPlayerState.cpp" />
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<ClCompile Include="FortPlayerStateAthena.cpp" />
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<ClCompile Include="FortPlaysetItemDefinition.cpp" />
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<ClCompile Include="FortSafeZoneIndicator.cpp" />
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@@ -272,6 +275,7 @@
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<ClInclude Include="AthenaBarrierObjective.h" />
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<ClInclude Include="AthenaBigBaseWall.h" />
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<ClInclude Include="AthenaMarkerComponent.h" />
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<ClInclude Include="AthenaResurrectionComponent.h" />
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<ClInclude Include="AttributeSet.h" />
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<ClInclude Include="BGA.h" />
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<ClInclude Include="BinaryHeap.h" />
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@@ -333,6 +337,7 @@
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<ClInclude Include="FortGameModePvPBase.h" />
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<ClInclude Include="FortGameModeZone.h" />
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<ClInclude Include="FortGameplayAbilityAthena_PeriodicItemGrant.h" />
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<ClInclude Include="FortGameSessionDedicatedAthena.h" />
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<ClInclude Include="FortGameStateAthena.h" />
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<ClInclude Include="FortInventoryInterface.h" />
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<ClInclude Include="FortItem.h" />
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