mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
Reboot Living up to its name
almost finish rebooting (im going insane), performance, increase llama spawn radius, remove auto restart for a little bit
This commit is contained in:
@@ -14,6 +14,8 @@
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#include <fstream>
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#include "GenericPlatformTime.h"
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#include "FortAthenaMutator_GiveItemsAtGamePhaseStep.h"
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#include "FortGameStateAthena.h"
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#include "BuildingGameplayActorSpawnMachine.h"
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#include "BuildingFoundation.h"
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#include "Map.h"
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@@ -41,6 +43,7 @@
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#include "PlaysetLevelStreamComponent.h"
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#include "FortAthenaVehicleSpawner.h"
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#include "FortGameSessionDedicatedAthena.h"
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enum ENetMode
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{
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@@ -191,10 +194,11 @@ DWORD WINAPI Main(LPVOID)
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogBuilding VeryVerbose", nullptr);
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFortQuest VeryVerbose", nullptr);
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFortUIDirector NoLogging", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogAbilitySystem VeryVerbose", nullptr);
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// UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogAbilitySystem VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogDataTable VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFort VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogGameMode VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogPlayerController VeryVerbose", nullptr);
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), L"log LogFortCustomization VeryVerbose", nullptr);
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Hooking::MinHook::Hook((PVOID)Addresses::NoMCP, (PVOID)NoMCPHook, nullptr);
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@@ -328,6 +332,12 @@ DWORD WINAPI Main(LPVOID)
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VirtualProtect((PVOID)func, 1, dwProtection, &dwTemp);
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}
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if (bEnableRebooting)
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{
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auto GameSessionDedicatedAthenaPatch = Memcury::Scanner::FindPattern("3B 41 38 7F 27 48 8B D0 48 8B 41 30 4C 39 04 D0 75 1A 48 8D 96").Get();
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PatchBytes(GameSessionDedicatedAthenaPatch, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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}
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if (Fortnite_Version != 22.4)
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{
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auto matchmaking = Memcury::Scanner::FindPattern("83 BD ? ? ? ? 01 7F 18 49 8D 4D D8 48 8B D6 E8 ? ? ? ? 48").Get();
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@@ -426,12 +436,19 @@ DWORD WINAPI Main(LPVOID)
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nullptr, false);
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}
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HookInstruction(Addresses::UpdateTrackedAttributesLea, (PVOID)UFortGadgetItemDefinition::UpdateTrackedAttributesHook, "/Script/FortniteGame.FortPlayerController.Suicide", ERelativeOffsets::LEA, FortPlayerControllerAthenaDefault);
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HookInstruction(Addresses::CombinePickupLea, (PVOID)AFortPickup::CombinePickupHook, "/Script/Engine.PlayerController.SetVirtualJoystickVisibility", ERelativeOffsets::LEA, FortPlayerControllerAthenaDefault);
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// HookInstruction(Addresses::UpdateTrackedAttributesLea, (PVOID)UFortGadgetItemDefinition::UpdateTrackedAttributesHook, "/Script/FortniteGame.FortPlayerController.Suicide", ERelativeOffsets::LEA, FortPlayerControllerAthenaDefault);
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// HookInstruction(Addresses::CombinePickupLea, (PVOID)AFortPickup::CombinePickupHook, "/Script/Engine.PlayerController.SetVirtualJoystickVisibility", ERelativeOffsets::LEA, FortPlayerControllerAthenaDefault);
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if (false)
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{
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HookInstruction(Addresses::RebootingDelegate, (PVOID)ABuildingGameplayActorSpawnMachine::RebootingDelegateHook, "/Script/Engine.PlayerController.SetVirtualJoystickVisibility", ERelativeOffsets::LEA, FindObject("/Script/FortniteGame.Default__BuildingGameplayActorSpawnMachine"));
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}
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Hooking::MinHook::Hook(FortWeaponDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortWeapon.ServerReleaseWeaponAbility"),
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AFortWeapon::ServerReleaseWeaponAbilityHook, (PVOID*)&AFortWeapon::ServerReleaseWeaponAbilityOriginal, false, true);
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Hooking::MinHook::Hook((PVOID)Addresses::GetSquadIdForCurrentPlayer, (PVOID)AFortGameSessionDedicatedAthena::GetSquadIdForCurrentPlayerHook);
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auto OnPlayImpactFXStringRef = Memcury::Scanner::FindStringRef(L"OnPlayImpactFX", true, 0);
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__int64 OnPlayImpactFXAddr = 0;
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