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@@ -30,6 +30,12 @@ public:
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return MaxHealth;
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}
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void SetTeam(unsigned char InTeam)
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{
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static auto fn = FindObject<UFunction>("/Script/FortniteGame.BuildingActor.SetTeam");
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this->ProcessEvent(fn, &InTeam);
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}
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static inline void (*OnDamageServerOriginal)(ABuildingActor* BuildingActor, float Damage, FGameplayTagContainer DamageTags,
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FVector Momentum, /* FHitResult */ __int64 HitInfo, APlayerController* InstigatedBy, AActor* DamageCauser,
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/* FGameplayEffectContextHandle */ __int64 EffectContext);
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