dispatch request

This commit is contained in:
Milxnor
2023-03-08 01:39:09 -05:00
parent eb3685c070
commit 1fd8f0f93f
43 changed files with 1048 additions and 224 deletions

View File

@@ -30,6 +30,12 @@ public:
return MaxHealth;
}
void SetTeam(unsigned char InTeam)
{
static auto fn = FindObject<UFunction>("/Script/FortniteGame.BuildingActor.SetTeam");
this->ProcessEvent(fn, &InTeam);
}
static inline void (*OnDamageServerOriginal)(ABuildingActor* BuildingActor, float Damage, FGameplayTagContainer DamageTags,
FVector Momentum, /* FHitResult */ __int64 HitInfo, APlayerController* InstigatedBy, AActor* DamageCauser,
/* FGameplayEffectContextHandle */ __int64 EffectContext);