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@@ -11,6 +11,25 @@ UFortResourceItemDefinition* UFortKismetLibrary::K2_GetResourceItemDefinition(EF
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return params.ret;
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}
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void UFortKismetLibrary::ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray<UObject*>& CharacterParts, UObject* PlayerState, bool* bSuccess)
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{
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static auto fn = FindObject<UFunction>("/Script/FortniteGame.FortKismetLibrary.ApplyCharacterCosmetics");
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struct
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{
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UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<UObject*> CharacterParts; // (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
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UObject* PlayerState; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSuccess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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} UFortKismetLibrary_ApplyCharacterCosmetics_Params{WorldContextObject, CharacterParts, PlayerState };
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static auto DefaultClass = StaticClass();
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DefaultClass->ProcessEvent(fn, &UFortKismetLibrary_ApplyCharacterCosmetics_Params);
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if (bSuccess)
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*bSuccess = UFortKismetLibrary_ApplyCharacterCosmetics_Params.bSuccess;
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}
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UClass* UFortKismetLibrary::StaticClass()
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{
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static auto ptr = FindObject<UClass>(L"/Script/FortniteGame.FortKismetLibrary");
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