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https://github.com/Milxnor/Project-Reboot-3.0.git
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dispatch request
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@@ -1,7 +1,7 @@
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#include "GameModeBase.h"
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#include "reboot.h"
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#include "FortPlayerController.h"
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#include "FortPlayerControllerAthena.h"
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APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AController* NewPlayer, AActor* StartSpot)
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{
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@@ -17,5 +17,37 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll
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GameMode->ProcessEvent(fn, &AGameModeBase_SpawnDefaultPawnAtTransform_Params);
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auto NewPlayerAsAthena = Cast<AFortPlayerControllerAthena>(NewPlayer);
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if (NewPlayerAsAthena)
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{
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auto WorldInventory = NewPlayerAsAthena->GetWorldInventory();
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auto CosmeticLoadoutPickaxe = NewPlayerAsAthena->GetCosmeticLoadout()->GetPickaxe();
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static auto WeaponDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.AthenaPickaxeItemDefinition", "WeaponDefinition");
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auto Pickaxe = CosmeticLoadoutPickaxe ? CosmeticLoadoutPickaxe->Get<UFortItemDefinition*>(WeaponDefinitionOffset)
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: FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Weapons/WID_Harvest_Pickaxe_Athena_C_T01.WID_Harvest_Pickaxe_Athena_C_T01");
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static UFortItemDefinition* EditToolItemDefinition = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/EditTool.EditTool");
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static UFortItemDefinition* PickaxeDefinition = Pickaxe;
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static UFortItemDefinition* BuildingItemData_Wall = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_Wall.BuildingItemData_Wall");
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static UFortItemDefinition* BuildingItemData_Floor = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_Floor.BuildingItemData_Floor");
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static UFortItemDefinition* BuildingItemData_Stair_W = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_Stair_W.BuildingItemData_Stair_W");
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static UFortItemDefinition* BuildingItemData_RoofS = FindObject<UFortItemDefinition>(L"/Game/Items/Weapons/BuildingTools/BuildingItemData_RoofS.BuildingItemData_RoofS");
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static UFortItemDefinition* WoodItemData = FindObject<UFortItemDefinition>(L"/Game/Items/ResourcePickups/WoodItemData.WoodItemData");
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WorldInventory->AddItem(EditToolItemDefinition, nullptr);
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WorldInventory->AddItem(BuildingItemData_Wall, nullptr);
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WorldInventory->AddItem(BuildingItemData_Floor, nullptr);
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WorldInventory->AddItem(BuildingItemData_Stair_W, nullptr);
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WorldInventory->AddItem(BuildingItemData_RoofS, nullptr);
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WorldInventory->AddItem(PickaxeDefinition, nullptr);
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WorldInventory->AddItem(WoodItemData, nullptr, 100);
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WorldInventory->Update(true);
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}
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return AGameModeBase_SpawnDefaultPawnAtTransform_Params.ReturnValue;
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}
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