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@@ -27,6 +27,23 @@ float UGameplayStatics::GetTimeSeconds(const UObject* WorldContextObject)
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return TimeSeconds;
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}
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UObject* UGameplayStatics::SpawnObject(UClass* ObjectClass, UObject* Outer)
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{
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static auto fn = FindObject<UFunction>("/Script/Engine.GameplayStatics.SpawnObject");
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struct
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{
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UClass* ObjectClass; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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UObject* Outer; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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} UGameplayStatics_SpawnObject_Params{ObjectClass, Outer};
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static auto defaultObj = StaticClass();
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defaultObj->ProcessEvent(fn, &UGameplayStatics_SpawnObject_Params);
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return UGameplayStatics_SpawnObject_Params.ReturnValue;
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}
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UClass* UGameplayStatics::StaticClass()
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{
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static auto Class = FindObject<UClass>(L"/Script/Engine.GameplayStatics");
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