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26
Project Reboot 3.0/MegaStormManager.h
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26
Project Reboot 3.0/MegaStormManager.h
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#pragma once
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#include "Actor.h"
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#include "reboot.h"
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struct FMegaStormCircle
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{
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int GetStructSize()
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{
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static auto MegaStormCircleStruct = FindObject<UStruct>("/Script/FortniteGame.MegaStormCircle");
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return MegaStormCircleStruct->GetPropertiesSize();
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}
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};
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class AMegaStormManager : public AActor
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{
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public:
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TArray<__int64>& GetMegaStormCircles()
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{
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static auto MegaStormCirclesOffset = GetOffset("MegaStormCircles");
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return Get<TArray<__int64>>(MegaStormCirclesOffset);
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}
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};
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