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https://github.com/Milxnor/Project-Reboot-3.0.git
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fix 16.50, fix failing abilities s16+, ammo in bottom right
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@@ -7,6 +7,7 @@
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class AFortPawn : public APawn
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{
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public:
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static inline void (*NetMulticast_Athena_BatchedDamageCuesOriginal)(UObject* Context, FFrame* Stack, void* Ret);
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AFortWeapon* EquipWeaponDefinition(UFortWeaponItemDefinition* WeaponData, const FGuid& ItemEntryGuid);
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bool PickUpActor(AActor* PickupTarget, UFortDecoItemDefinition* PlacementDecoItemDefinition);
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@@ -26,6 +27,7 @@ public:
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void SetHealth(float NewHealth);
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void SetShield(float NewShield);
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static void NetMulticast_Athena_BatchedDamageCuesHook(UObject* Context, FFrame* Stack, void* Ret);
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static UClass* StaticClass();
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};
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