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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-14 03:02:22 +01:00
fix 16.50, fix failing abilities s16+, ammo in bottom right
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@@ -8,6 +8,7 @@ class AFortWeapon : public AActor
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{
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public:
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static inline void (*ServerReleaseWeaponAbilityOriginal)(UObject* Context, FFrame* Stack, void* Ret);
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static inline void (*OnPlayImpactFXOriginal)(AFortWeapon* Weapon, __int64 HitResult, uint8_t ImpactPhysicalSurface, UObject* SpawnedPSC);
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template <typename T = class UFortWeaponItemDefinition>
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T* GetWeaponData()
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@@ -22,6 +23,7 @@ public:
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return Get<FGuid>(ItemEntryGuidOffset);
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}
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static void OnPlayImpactFXHook(AFortWeapon* Weapon, __int64 HitResult, uint8_t ImpactPhysicalSurface, UObject* SpawnedPSC);
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static void ServerReleaseWeaponAbilityHook(UObject* Context, FFrame* Stack, void* Ret);
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static UClass* StaticClass();
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