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Try editing again, fix 1.7.2 zone
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@@ -416,6 +416,12 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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// SpawnIsland->RepData->Soemthing = FoundationSetup->LobbyLocation;
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}
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if (Fortnite_Version == 14.60 && Globals::bGoingToPlayEvent)
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{
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// Auto with SetDynamicFoundationEnabled
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// ShowFoundation(FindObject<AActor>(L"/Game/Athena/Apollo/Maps/Apollo_POI_Foundations.Apollo_POI_Foundations.PersistentLevel.Lobby_Foundation3")); // Aircraft Carrier
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}
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if (Fortnite_Version == 12.41)
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{
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ShowFoundation(FindObject<AActor>("/Game/Athena/Apollo/Maps/Apollo_POI_Foundations.Apollo_POI_Foundations.PersistentLevel.LF_Athena_POI_19x19_2"));
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@@ -542,11 +548,6 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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}
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}
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if (Fortnite_Version == 14.60 && Globals::bGoingToPlayEvent)
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{
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ShowFoundation(FindObject<AActor>(L"/Game/Athena/Apollo/Maps/Apollo_POI_Foundations.Apollo_POI_Foundations.PersistentLevel.Lobby_Foundation3")); // Aircraft Carrier
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}
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AActor* TheBlock = nullptr;
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if (Fortnite_Version > 10) // todo only checked on 10.40
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@@ -888,6 +889,10 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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WorldNamesToStreamAllFoundationsIn.push_back("/Temp/Game/Athena/Maps/POI/Athena_POI_CommunityPark_003_M_5c711338");
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}
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static auto PawnClass = FindObject<UClass>(L"/Game/Athena/PlayerPawn_Athena.PlayerPawn_Athena_C");
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static auto DefaultPawnClassOffset = GameMode->GetOffset("DefaultPawnClass");
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GameMode->Get<UClass*>(DefaultPawnClassOffset) = PawnClass; // I think it would be better if we didn't talk about this.
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if (WorldNamesToStreamAllFoundationsIn.size() > 0)
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{
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auto ObjectNum = ChunkedObjects ? ChunkedObjects->Num() : UnchunkedObjects ? UnchunkedObjects->Num() : 0;
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@@ -1095,7 +1100,7 @@ int AFortGameModeAthena::Athena_PickTeamHook(AFortGameModeAthena* GameMode, uint
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}
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}
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LOG_INFO(LogTeams, "Spreading Teams {} [{}] Player is going on team {} with {} members.", bShouldSpreadTeams, TeamsNum, NextTeamIndex, CurrentTeamMembers);
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LOG_INFO(LogTeams, "Spreading Teams {} Player is going on team {}/{} with {} members.", bShouldSpreadTeams, NextTeamIndex, TeamsNum, CurrentTeamMembers);
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CurrentTeamMembers++;
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