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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
Fix Skyfire (you have to destroytarget the doors)
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@@ -669,6 +669,8 @@ void ChangeLevels()
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// auto bruh = std::wstring(CustomMapName.begin(), CustomMapName.end());
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// auto bruhh = (L"open " + bruh);
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bool bShouldUseMoleMap = PlaylistName == "/MoleGame/Playlists/Playlist_MoleGame.Playlist_MoleGame";
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FString LevelB = /* bUseCustomMap ? bruhh.c_str() : */ (Engine_Version < 424
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? L"open Athena_Terrain" : Engine_Version >= 500 ? Engine_Version >= 501
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? L"open Asteria_Terrain"
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@@ -685,7 +687,16 @@ void ChangeLevels()
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: Globals::bCreative ? L"Creative_NoApollo_Terrain"
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: L"Apollo_Terrain");
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LOG_INFO(LogDev, "Using {}.", bUseSwitchLevel ? Level.ToString() : LevelB.ToString());
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/* i think im dumb
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if (bShouldUseMoleMap)
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{
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// FString MoleMap = L"/MoleGame/Maps/MoleGame_Layout.MoleGame_Layout";
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LevelB = L"open MoleGame_Layout";
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Level = L"MoleGame_Layout";
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}
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*/
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LOG_INFO(LogDev, "Using \"{}\" as our map.", bUseSwitchLevel ? Level.ToString() : LevelB.ToString());
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auto LocalPC = GetLocalPlayerController();
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@@ -1062,7 +1073,7 @@ DWORD WINAPI Main(LPVOID)
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ChangeLevels();
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LOG_INFO(LogDev, "Switch levels.");
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LOG_INFO(LogDev, "Switched levels.");
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if (Fortnite_Version < 20 && Fortnite_Version != 12)
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ApplyNullAndRetTrues();
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