spectacular

fix s16+ no reserve (again), fix ltm crash on loot (again), fix s3-s6 respawning
This commit is contained in:
Milxnor
2023-05-12 19:03:57 -04:00
parent 8013f43a8b
commit 2335ad43a3
7 changed files with 126 additions and 105 deletions

View File

@@ -120,8 +120,10 @@ static void ShowFoundation(AActor* BuildingFoundation, bool bShow = true)
static auto StartEnabled_Dynamic = 2;
static auto Static = 0;
static auto DynamicFoundationTypeOffset = BuildingFoundation->GetOffset("DynamicFoundationType");
BuildingFoundation->Get<uint8_t>(DynamicFoundationTypeOffset) = bShow ? Static : StartDisabled;
static auto DynamicFoundationTypeOffset = BuildingFoundation->GetOffset("DynamicFoundationType", false);
if (DynamicFoundationTypeOffset != -1)
BuildingFoundation->Get<uint8_t>(DynamicFoundationTypeOffset) = bShow ? Static : StartDisabled;
/* static auto bShowHLODWhenDisabledOffset = BuildingFoundation->GetOffset("bShowHLODWhenDisabled", false);