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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
clangd :)
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@@ -53,7 +53,7 @@ public:
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float& GetMinNetUpdateFrequency();
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const AActor* GetNetOwner() const;
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void GetActorEyesViewPoint(FVector* OutLocation, FRotator* OutRotation) const;
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AActor* GetClosestActor(UClass* ActorClass, float DistMax, std::function<bool(AActor*)> AdditionalCheck = [&](AActor*) { return true; });
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AActor* GetClosestActor(UClass* ActorClass, float DistMax, std::function<bool(AActor*)> AdditionalCheck = [](AActor*) { return true; });
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bool IsRelevancyOwnerFor(const AActor* ReplicatedActor, const AActor* ActorOwner, const AActor* ConnectionActor) const
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{
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@@ -68,4 +68,4 @@ public:
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}
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static class UClass* StaticClass();
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};
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};
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Actor.h"
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#include "TSubClassOf.h"
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#include "TSubclassOf.h"
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class APawn : public AActor
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{
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@@ -23,4 +23,4 @@ public:
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static auto AIControllerClassOffset = GetOffset("AIControllerClass");
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return Get<TSubclassOf<class AController>>(AIControllerClassOffset);
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}
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};
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};
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@@ -36,7 +36,8 @@ template <typename SetType>
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class TSet
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{
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private:
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friend TSparseArray;
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template <typename>
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friend class TSparseArray;
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public:
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typedef TSetElement<SetType> ElementType;
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@@ -217,4 +218,4 @@ public:
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mutable TInlineAllocator<1>::ForElementType<int> Hash;
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mutable int32 HashSize;
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}; */
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}; */
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