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https://github.com/Milxnor/Project-Reboot-3.0.git
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fixed looting
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@@ -263,6 +263,7 @@ public:
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UClass* GetVehicleClassOverride(UClass* DefaultClass);
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void SkipAircraft();
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void PauseSafeZone(bool bPaused = true);
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void StartAircraftPhase();
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static void HandleSpawnRateForActorClass(UClass* ActorClass, float SpawnPercentage); // idk where to put
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