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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fixed looting
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@@ -141,6 +141,15 @@ public:
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static inline void (*StartGhostModeOriginal)(UObject* Context, FFrame* Stack, void* Ret);
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static inline void (*EndGhostModeOriginal)(AFortPlayerControllerAthena* PlayerController);
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void SpectateOnDeath() // actually in zone
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{
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static auto SpectateOnDeathFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerZone.SpectateOnDeath") ?
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FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerZone.SpectateOnDeath") :
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FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.SpectateOnDeath");
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this->ProcessEvent(SpectateOnDeathFn);
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}
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class UAthenaResurrectionComponent*& GetResurrectionComponent()
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{
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static auto ResurrectionComponentOffset = GetOffset("ResurrectionComponent");
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