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kismet function implemnetaitonm
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@@ -51,6 +51,7 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll
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WorldInventory->AddItem(WoodItemData, nullptr, 100);
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WorldInventory->AddItem(DamageTrap, nullptr);
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// WorldInventory->AddItem(FindObject<UFortItemDefinition>(L"/ParallelGameplay/Items/WestSausage/WID_WestSausage_Parallel.WID_WestSausage_Parallel"), nullptr, 1, 1000);
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WorldInventory->AddItem(FindObject<UFortItemDefinition>(L"/Game/Athena/Items/Consumables/HappyGhost/WID_Athena_HappyGhost.WID_Athena_HappyGhost"), nullptr);
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WorldInventory->Update(true);
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}
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