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https://github.com/Milxnor/Project-Reboot-3.0.git
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clip size vehicles cheat command
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@@ -9,7 +9,7 @@ struct FGameplayAbilitySpecHandle
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{
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int Handle;
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void GenerateNewHandle()
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/* void GenerateNewHandle()
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{
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if (true)
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{
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@@ -20,7 +20,7 @@ struct FGameplayAbilitySpecHandle
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static int GHandle = 1;
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Handle = ++GHandle;
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}
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}
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} */
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};
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struct FGameplayAbilitySpec : FFastArraySerializerItem
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@@ -54,7 +54,13 @@ static FGameplayAbilitySpec* MakeNewSpec(UClass* GameplayAbilityClass, UObject*
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if (!NewSpec)
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return nullptr;
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static auto LevelOffset = FindOffsetStruct("/Script/GameplayAbilities.GameplayAbilitySpec", "Level");
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auto DefaultAbility = bAlreadyIsDefault ? GameplayAbilityClass : GameplayAbilityClass->CreateDefaultObject();
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static __int64 (*SpecConstructor)(__int64 spec, UObject* Ability, int Level, int InputID, UObject* SourceObject) = decltype(SpecConstructor)(Addresses::SpecConstructor);
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SpecConstructor(__int64(NewSpec), DefaultAbility, 0, -1, SourceObject);
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/* static auto LevelOffset = FindOffsetStruct("/Script/GameplayAbilities.GameplayAbilitySpec", "Level");
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static auto SourceObjectOffset = FindOffsetStruct("/Script/GameplayAbilities.GameplayAbilitySpec", "SourceObject");
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static auto InputIDOffset = FindOffsetStruct("/Script/GameplayAbilities.GameplayAbilitySpec", "InputID");
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@@ -63,10 +69,10 @@ static FGameplayAbilitySpec* MakeNewSpec(UClass* GameplayAbilityClass, UObject*
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((FFastArraySerializerItem*)NewSpec)->ReplicationKey = -1;
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NewSpec->GetHandle().GenerateNewHandle();
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NewSpec->GetAbility() = bAlreadyIsDefault ? GameplayAbilityClass : GameplayAbilityClass->CreateDefaultObject();
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NewSpec->GetAbility() = DefaultAbility;
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*(int*)(__int64(NewSpec) + LevelOffset) = 0;
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*(int*)(__int64(NewSpec) + InputIDOffset) = -1;
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*(UObject**)(__int64(NewSpec) + SourceObjectOffset) = SourceObject;
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*(UObject**)(__int64(NewSpec) + SourceObjectOffset) = SourceObject; */
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return NewSpec;
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}
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