clip size vehicles cheat command

This commit is contained in:
Milxnor
2023-03-12 16:00:26 -04:00
parent ea7086c85f
commit 32bcc705af
37 changed files with 803 additions and 57 deletions

View File

@@ -170,6 +170,7 @@
<ClCompile Include="addresses.cpp" />
<ClCompile Include="BuildingActor.cpp" />
<ClCompile Include="BuildingSMActor.cpp" />
<ClCompile Include="BuildingTrap.cpp" />
<ClCompile Include="BuildingWeapons.cpp" />
<ClCompile Include="Class.cpp" />
<ClCompile Include="DataTableFunctionLibrary.cpp" />
@@ -181,6 +182,7 @@
<ClCompile Include="FortGameStateAthena.cpp" />
<ClCompile Include="FortInventory.cpp" />
<ClCompile Include="FortInventory.h" />
<ClCompile Include="FortInventoryInterface.cpp" />
<ClCompile Include="FortItem.cpp" />
<ClCompile Include="FortItemDefinition.cpp" />
<ClCompile Include="FortKismetLibrary.cpp" />
@@ -192,6 +194,7 @@
<ClCompile Include="FortPlayerPawn.cpp" />
<ClCompile Include="FortPlaysetItemDefinition.cpp" />
<ClCompile Include="FortWeapon.cpp" />
<ClCompile Include="FortWeaponItemDefinition.cpp" />
<ClCompile Include="GameModeBase.cpp" />
<ClCompile Include="GameplayStatics.cpp" />
<ClCompile Include="KismetMathLibrary.cpp" />
@@ -218,8 +221,10 @@
<ClInclude Include="BuildingActor.h" />
<ClInclude Include="BuildingContainer.h" />
<ClInclude Include="BuildingSMActor.h" />
<ClInclude Include="BuildingTrap.h" />
<ClInclude Include="calendar.h" />
<ClInclude Include="Class.h" />
<ClInclude Include="commands.h" />
<ClInclude Include="ContainerAllocationPolicies.h" />
<ClInclude Include="Controller.h" />
<ClInclude Include="CurveTable.h" />
@@ -236,6 +241,7 @@
<ClInclude Include="FortGameModePvPBase.h" />
<ClInclude Include="FortGameModeZone.h" />
<ClInclude Include="FortGameStateAthena.h" />
<ClInclude Include="FortInventoryInterface.h" />
<ClInclude Include="FortItem.h" />
<ClInclude Include="FortItemDefinition.h" />
<ClInclude Include="FortKismetLibrary.h" />
@@ -296,6 +302,7 @@
<ClInclude Include="UObjectArray.h" />
<ClInclude Include="UObjectGlobals.h" />
<ClInclude Include="Vector.h" />
<ClInclude Include="vehicles.h" />
<ClInclude Include="WeakObjectPtr.h" />
<ClInclude Include="World.h" />
</ItemGroup>