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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
clip size vehicles cheat command
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@@ -17,6 +17,7 @@
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#include "BuildingActor.h"
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#include "FortPlaysetItemDefinition.h"
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#include "FortGameModeAthena.h"
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#include "UObjectArray.h"
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void Addresses::SetupVersion()
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{
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@@ -196,6 +197,9 @@ void Addresses::FindAll()
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Addresses::SetZoneToIndex = FindSetZoneToIndex();
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Addresses::CompletePickupAnimation = FindCompletePickupAnimation();
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Addresses::CanActivateAbility = FindCanActivateAbility();
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Addresses::SpecConstructor = FindSpecConstructor();
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Addresses::FrameStep = FindFrameStep();
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Addresses::ObjectArray = FindObjectArray();
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}
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void Addresses::Print()
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@@ -235,6 +239,9 @@ void Addresses::Print()
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LOG_INFO(LogDev, "SetZoneToIndex: 0x{:x}", SetZoneToIndex - Base);
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LOG_INFO(LogDev, "CompletePickupAnimation: 0x{:x}", CompletePickupAnimation - Base);
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LOG_INFO(LogDev, "CanActivateAbility: 0x{:x}", CanActivateAbility - Base);
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LOG_INFO(LogDev, "SpecConstructor: 0x{:x}", SpecConstructor - Base);
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LOG_INFO(LogDev, "FrameStep: 0x{:x}", FrameStep - Base);
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LOG_INFO(LogDev, "ObjectArray: 0x{:x}", ObjectArray - Base);
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}
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void Offsets::FindAll()
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@@ -309,8 +316,8 @@ void Addresses::Init()
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LoadPlaysetOriginal = decltype(LoadPlaysetOriginal)(Addresses::LoadPlayset);
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AFortGameModeAthena::SetZoneToIndexOriginal = decltype(AFortGameModeAthena::SetZoneToIndexOriginal)(Addresses::SetZoneToIndex);
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// if (Engine_Version >= 421) ChunkedObjects = decltype(ChunkedObjects)(ObjectArray);
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// else UnchunkedObjects = decltype(UnchunkedObjects)(ObjectArray);
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if (Engine_Version >= 421) ChunkedObjects = decltype(ChunkedObjects)(ObjectArray);
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else UnchunkedObjects = decltype(UnchunkedObjects)(ObjectArray);
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}
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std::vector<uint64> Addresses::GetFunctionsToNull()
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