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https://github.com/Milxnor/Project-Reboot-3.0.git
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respawning on older versions
fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
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@@ -71,6 +71,14 @@ static bool ApplyCID(AFortPlayerPawn* Pawn, UObject* CID, bool bUseServerChooseP
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if (!PlayerController)
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return false;
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if (bUseServerChoosePart)
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{
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if (Pawn)
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{
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}
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}
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/* auto PCCosmeticLoadout = PlayerController->GetCosmeticLoadout();
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if (!PCCosmeticLoadout)
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@@ -197,9 +205,9 @@ public:
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}
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}
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void ClientOnPawnRevived(AController* EventInstigator)
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void ClientOnPawnRevived(AController* EventInstigator) // actually zone // idk what this actually does but i call it
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{
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static auto ClientOnPawnRevivedFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerControllerZone.ClientOnPawnRevived");
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static auto ClientOnPawnRevivedFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerZone.ClientOnPawnRevived");
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this->ProcessEvent(ClientOnPawnRevivedFn, &EventInstigator);
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}
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