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respawning on older versions
fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
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@@ -43,7 +43,7 @@ public:
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AFortAthenaVehicle* GetVehicle();
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UFortWeaponItemDefinition* GetVehicleWeaponDefinition(AFortAthenaVehicle* Vehicle);
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void UnEquipVehicleWeaponDefinition(UFortWeaponItemDefinition* VehicleWeaponDefinition);
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static void ServerReviveFromDBNOHook(AFortPlayerPawn* Pawn, AController* EventInstigator);
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static void ServerHandlePickupWithRequestedSwapHook(UObject* Context, FFrame* Stack, void* Ret); // we could native hook this but idk
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static void StartGhostModeExitHook(UObject* Context, FFrame* Stack, void* Ret); // we could native hook this but eh
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