respawning on older versions

fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
This commit is contained in:
Milxnor
2023-05-20 10:22:47 -04:00
parent bb5a5620e8
commit 33433ea9de
30 changed files with 2082 additions and 77 deletions

View File

@@ -43,7 +43,7 @@ public:
AFortAthenaVehicle* GetVehicle();
UFortWeaponItemDefinition* GetVehicleWeaponDefinition(AFortAthenaVehicle* Vehicle);
void UnEquipVehicleWeaponDefinition(UFortWeaponItemDefinition* VehicleWeaponDefinition);
static void ServerReviveFromDBNOHook(AFortPlayerPawn* Pawn, AController* EventInstigator);
static void ServerHandlePickupWithRequestedSwapHook(UObject* Context, FFrame* Stack, void* Ret); // we could native hook this but idk
static void StartGhostModeExitHook(UObject* Context, FFrame* Stack, void* Ret); // we could native hook this but eh