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respawning on older versions
fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
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@@ -7,5 +7,11 @@ class AFortPlayerPawnAthena : public AFortPlayerPawn
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public:
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static inline void (*OnCapsuleBeginOverlapOriginal)(UObject* Context, FFrame* Stack, void* Ret);
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uint8& GetDBNORevivalStacking()
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{
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static auto DBNORevivalStackingOffset = GetOffset("DBNORevivalStacking");
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return Get<uint8>(DBNORevivalStackingOffset);
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}
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static void OnCapsuleBeginOverlapHook(UObject* Context, FFrame* Stack, void* Ret);
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};
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