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https://github.com/Milxnor/Project-Reboot-3.0.git
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respawning on older versions
fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
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@@ -19,11 +19,13 @@ public:
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return this->Get<int>(WorldPlayerIdOffset);
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}
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void EndDBNOAbilities();
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static bool AreUniqueIDsIdentical(FUniqueNetIdRepl* A, FUniqueNetIdRepl* B);
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortPlayerState");
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static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortPlayerState");
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return Class;
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}
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};
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