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respawning on older versions
fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
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@@ -123,6 +123,11 @@ public:
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return GetPtr<FDeathInfo>(MemberOffsets::FortPlayerStateAthena::DeathInfo);
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}
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void ClearDeathInfo()
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{
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RtlSecureZeroMemory(GetDeathInfo(), FDeathInfo::GetStructSize()); // TODO FREE THE DEATHTAGS
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}
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static void ServerSetInAircraftHook(UObject* Context, FFrame& Stack, void* Ret);
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static UClass* StaticClass()
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