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respawning on older versions
fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
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@@ -5,7 +5,7 @@
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void APlayerController::ServerChangeName(FString& S)
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{
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static auto ServerChangeNameFn = FindObject<UFunction>("/Script/Engine.PlayerController.ServerChangeName");
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static auto ServerChangeNameFn = FindObject<UFunction>(L"/Script/Engine.PlayerController.ServerChangeName");
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this->ProcessEvent(ServerChangeNameFn, &S);
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}
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