respawning on older versions

fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
This commit is contained in:
Milxnor
2023-05-20 10:22:47 -04:00
parent bb5a5620e8
commit 33433ea9de
30 changed files with 2082 additions and 77 deletions

View File

@@ -256,6 +256,7 @@
<ClCompile Include="PlayerState.cpp" />
<ClCompile Include="reboot.cpp" />
<ClCompile Include="SavePackage.cpp" />
<ClCompile Include="ScriptDisassembler.cpp" />
<ClCompile Include="UnrealMath.cpp" />
<ClCompile Include="UnrealNames.cpp" />
<ClCompile Include="UObjectGlobals.cpp" />
@@ -289,6 +290,7 @@
<ClInclude Include="BuildingFoundation.h" />
<ClInclude Include="BuildingGameplayActor.h" />
<ClInclude Include="BuildingGameplayActorSpawnMachine.h" />
<ClInclude Include="BuildingItemWeaponUpgradeActor.h" />
<ClInclude Include="BuildingRift.h" />
<ClInclude Include="BuildingSMActor.h" />
<ClInclude Include="BuildingStructuralSupportSystem.h" />
@@ -319,6 +321,8 @@
<ClInclude Include="finder.h" />
<ClInclude Include="FortAbilitySet.h" />
<ClInclude Include="FortAIEncounterInfo.h" />
<ClInclude Include="FortAthenaAIBotCharacterCustomization.h" />
<ClInclude Include="FortAthenaAIBotCustomizationData.h" />
<ClInclude Include="FortAthenaCreativePortal.h" />
<ClInclude Include="FortAthenaMapInfo.h" />
<ClInclude Include="FortAthenaMutator.h" />
@@ -339,6 +343,7 @@
<ClInclude Include="FortAthenaSupplyDrop.h" />
<ClInclude Include="FortAthenaVehicle.h" />
<ClInclude Include="FortAthenaVehicleSpawner.h" />
<ClInclude Include="FortBotNameSettings.h" />
<ClInclude Include="FortDecoItemDefinition.h" />
<ClInclude Include="FortGadgetItemDefinition.h" />
<ClInclude Include="FortGameMode.h" />
@@ -442,6 +447,7 @@
<ClInclude Include="ReversePredicate.h" />
<ClInclude Include="Rotator.h" />
<ClInclude Include="ScriptDelegates.h" />
<ClInclude Include="ScriptDisassembler.h" />
<ClInclude Include="ScriptInterface.h" />
<ClInclude Include="Set.h" />
<ClInclude Include="SharedPointer.h" />