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respawning on older versions
fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
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@@ -95,6 +95,7 @@ namespace Offsets
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extern inline uint64 IsNetRelevantFor = 0;
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extern inline uint64 NetworkObjectList = 0;
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extern inline uint64 ClientWorldPackageName = 0;
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extern inline uint64 Script = 0;
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void FindAll();
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void Print();
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