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respawning on older versions
fixed respawning on pre s6, fixed a crash for some s5 builds, work on ai a bit, start on blueprint decompiler
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@@ -179,11 +179,6 @@ void ProcessEventHook(UObject* Object, UFunction* Function, void* Parameters)
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if (!Object || !Function)
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return;
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if (bEnableBotTick)
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{
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Bots::Tick();
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}
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if (Globals::bLogProcessEvent)
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{
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auto FunctionName = Function->GetName(); // UKismetSystemLibrary::GetPathName(Function).ToString();
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