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https://github.com/Milxnor/Project-Reboot-3.0.git
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i broke the whole project but its fine
complete pickup rewrite, idle pawns
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@@ -54,10 +54,10 @@ public:
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this->ProcessEvent(fn, &UAbilitySystemComponent_ClientActivateAbilityFailed_Params);
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}
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TArray<UObject*>& GetSpawnedAttributes()
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TArray<UAttributeSet*>& GetSpawnedAttributes()
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{
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static auto SpawnedAttributesOffset = GetOffset("SpawnedAttributes");
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return Get<TArray<UObject*>>(SpawnedAttributesOffset);
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return Get<TArray<UAttributeSet*>>(SpawnedAttributesOffset);
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}
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FGameplayAbilitySpecContainer* GetActivatableAbilities()
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