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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 19:02:21 +01:00
i broke the whole project but its fine
complete pickup rewrite, idle pawns
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@@ -8,6 +8,7 @@
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#include "FortSafeZoneIndicator.h"
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#include "GameplayStatics.h"
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#include "FortAbilitySet.h"
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#include "FortPlayerControllerAthena.h"
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#include "FortItemDefinition.h"
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struct FAircraftFlightInfo
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@@ -233,6 +234,12 @@ public:
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return Get<TArray<FItemAndCount>>(StartingItemsOffset);
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}
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TArray<AFortPlayerControllerAthena*>& GetAlivePlayers()
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{
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static auto AlivePlayersOffset = GetOffset("AlivePlayers");
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return Get<TArray<AFortPlayerControllerAthena*>>(AlivePlayersOffset);
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}
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FName RedirectLootTier(const FName& LootTier);
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UClass* GetVehicleClassOverride(UClass* DefaultClass);
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