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i broke the whole project but its fine
complete pickup rewrite, idle pawns
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@@ -104,6 +104,7 @@ public:
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bool IsPlayerBuildableClass(UClass* Class);
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void OnRep_GamePhase();
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void OnRep_CurrentPlaylistInfo();
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void OnRep_PlayersLeft();
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};
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static void* ConstructOnGamePhaseStepChangedParams(EAthenaGamePhaseStep GamePhaseStep)
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